Thursday, January 30, 2014

Dementium II Best Ever

Dementium: The Ward was obviously a flawed first-person frightener for the Nintendo DS whose faults were typically overshadowed by the proven fact that it provided a full-fledged survival horror experience on a portable platform. Maintaining its predecessor's most interesting components, while repairing most of its problems, 2010's Dementium II encapsulated the series as a cult favorite amongst those who needed to be frightened on the run. Lately rereleased on the PC as Dementium II HD, the sequel has increased its visual presentation, however or else signifies a shuffling zombie step backward for the franchise.

To be fair, Dementium II HD is not only another brainless undead shooting gallery. While its distressing asylum setting is inhabited by its share of Resident Evil rejects, it gets more from Silent Hill 2 than recent so-called "survival horror" fragfests like RE6 and Dead Space 3. As a mental hospital patient hardly healed from brain surgery, you need to get around the institution's properly creepy, creature-inhabited halls. From its bloodied walls and decayed medical equipment to the disturbing cackles and cries traveling down its dank corridors, the setting's sights and sounds are extremely acquainted but nevertheless manage to create a milieu in which BioShock's Dr. Steinman would feel relaxed performing human experiments.




Enemy encounters are equally exhausted however serviceable. Although a number of foes--mostly of the boss variety--may sow the seeds of your future nightmares, the majority develop the kind of unpleasant actions, misplaced limbs, and fang-filled maws we've come to anticipate from the genre's hell-spawn and virally infected freaks. Behind a well-balanced, diverse arsenal which includes sledgehammers and sticks of dynamite among its options, combat is fulfilling, albeit not particularly fine-tuned for a gamepad; where the first-person mechanics provided several welcome novelty when utilizing a DS stylus, they're basically qualified using the pc.

When not emptying ammo clips or participating in up-close melees with the game's oozing cast of monsters, you deal with light puzzles and explore parallel worlds; the former action is uninspired, tedious filler, while the latter sees you switching between a twisted world of nightmarish monsters and a more reasonable realm inhabited by baton-wielding hospital guards. The parallel-world idea is cool--even packaging the occasional surprise and genuine goose-bumps-inducing scare--but without any fascinating character interactions or strong narrative support to talk of, it comes down off a bit like a forgettable B movie.


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