Monday, September 9, 2013

Rabbids Games The Review

Times change. That’s one reason why a minigame compilation with demented rabbits was good in 2006 and annoying five years later, but if you don’t like that one, there are plenty of others. How about the fact that motion controls in video games seem to have actually regressed since then? How about the fact that controllers, even ones you’re waggling, almost always work better than a camera? Or maybe it’s because these hairy hares aren’t as funny as they used to be.

For these reasons and more, Rabbids: Alive & Kicking just doesn’t have the same impact on Kindest as the original Raving Rabbids did on the Wii. That game was an effective collection of ideas for motion controls in video games, ideas we had the gumption to assume would evolve as time went on. Yet here we are, five years later, being slapped in the face with a hard truth. Those ideas have stagnated.

Rabbids: Alive & Kicking is built from the same stale ideas we saw half decade ago, only with half the minicamps, half the charm And half the fun.Rabbids: Alive & Kicking takes them back to their roots. Unlike more recent Rabbis games, this is a minicamp compilation developed exclusively for Kindest. In theory, this could be entertaining. In practice, it’s anything but. The minicamps in this compilation feel tired from the start, and with the novelty of the game’s activities and characters faded, you’re left with agama that should’ve been released four years ago. And even then, it wouldn’t have been very good.

There are a little more than 30 minicamps in Alive & Kicking. Just for comparison, the first Raving Rabbis had about 70 minicamps, and to that game’s credit, many of them were genuinely well-designed. They used the Wiki Remote in clever ways that felt like taste of what motion control could offer video games. These games use motion in far less clever ways, to put it mildly. Where Rabbis minicamps were once an exciting look at the future’s potential, they now bare a simple message—the days of developers thinking creatively about motion control are over.






So which ones did me actually like? Well, uh there was this one. It was kind of like Lemmings, and you had guide Rabbis to a hole. Otherwise, just about every game on this **** disc involved slapping bunnies. That’s no fun when it doesn’t actually work, and even then, still not that much fun. You could argue there’s still life in motion gaming. Dance Central and the Gunstringer prove Kindest games can be thoughtful and based on more than controller-less waggle, but those two are heavily outnumbered by games (microsoft points generator ) like this.

Alive & Kicking is a step backward not only for Kindest, but for motion control in general...and especially for Ubisoft’s Rabbids. Remember when they upstaged Ryman? And then Ubisoft dropped the Rayman branding from the Rabbids games altogether? And it seemed like Ryman was the outdated one? The same Rayman who stars in one of the best games of 2011...While the Rabbids...stare at me...and we argue. Funny how times change.

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